One finger, one mechanic
Gluxolot is built around a single gesture: pull the blob back with one finger, aim, and release. It flies, ricochets off walls, and snaps onto the next target. That's the entire control scheme — no menus to learn mid-level, no combo list. Every one of the 70 hand-made levels asks a new question with that same one gesture.
Six worlds, one blob
The 70 levels are spread across six worlds, from the gentle First Flights through the heat of Inferno to the huge scrolling skies of the sixth world. Coins and a 3-star rating give every level its own small goal beyond just reaching the end, and hazards — plus a cast of friendly (and hungry) critters — keep every world honest.
Made solo, in Godot 4.7
Gluxolot is a one-person project, built in Godot 4.7 with procedural art and audio. It's free to play, with AdMob interstitials that only ever show between levels — never mid-shot — and a one-time purchase that removes ads forever. It ships in English and Brazilian Portuguese, matching whatever language the phone is already set to.
A minute at a time
Every one of the 70 levels is built to fit in about a minute — enough time to read the shot, take it, and see if it lands. That pace is deliberate: pick the game up on a bus, put it down between chores, come back later without losing the thread. Simple to understand, harder to three-star. Gluxolot has been in English and Brazilian Portuguese since day one, following whatever language the phone is already set to, because a one-gesture game should need zero instructions to understand in either.
Curious what the six worlds actually look like? See them in the worlds and screenshots sections on the homepage, or get in touch on the support page if something is not working as it should.